![]() It's what the mod is going for as well, but the mod seeks to soften this style. Yeetron is default, and goes for that really sharp scanline look that I really don't like all that much. Adding a touch of Gaussian Blur to the tweaks really honed in on the correct softness I needed, and Tonemap provided final gamma adjustment. Lottes has a very fine grille if you choose, and it offers a decent amount of tweaks in settings. I usually use aperture grille CRT filters like CRT Easy Mode, which is fairly close to this but with more options. You can see it does the high-res art almost perfectly. The pixels seem mostly unaffected by the shader and nicely blended other than a few loss of highlights. I turned off the TV screen distortion in settings, so if you want that you can have it. Lottes looks really accurate and resolute. So to give an overview of results, I think it's best to focus on how these compare to better CRT filters out there available in Retroarch, like CRT Easy Mode or Royale. MOD Advanced CRT + Gaussian Blur + LumaSharpen: Īdvanced CRT 1.0 Amount PAUSE SCREEN TEXT: Lottes Tweaks to shadow mask, horizontal scan blur, and scanline thinness no warp: It used Advanced CRT and Reshade from around 2015.īest IMO: Lottes Tweaks + Gaussian Blur + Tonemap: The MOD is v00d00m4n's mod right here in the forums within the Tired of PIxels thread. Advanced CRT and Lottes are with Reshade 4.9.1, the newest update. I did comparisons with TWO different scenes. It's basically the same type of game and inherent resolution. This comparison was done on Risky's Revenge because that is the only one I can get voodooman's mod to work properly. It is far and away the best looking overall shader for accuracy, tone, and sharpness that I have found for this game. Lottes is tweaked to get a better than default look, a bit softer, and for the best setting I added a small touch of Gaussian Blur and Tonemapped the gamma. They all seem to have certain drawbacks, and your preference will coincide with how much softness or distortion you are able to put up with. This is a comparison of options you have for CRT shaders in these two Shantae games. I was a big fan of Pirate’s Curse, so here’s hoping the sequel delivers more of the same.Newer comparison with more polished Lottes, for 1080p screens: A new animator’s been added to the team as well, to help in the final push towards that September release date.īased on what we’ve seen so far, I’m optimistic for Shantae: Half-Genie Hero. Thanks to publisher Xseed Games, boxed copies are coming to the Wii U, PS4 and Vita – but only in the US for now – and come bundled with the game’s soundtrack. On top of a release date, WayForward also announced physical copies for Shantae: Half-Genie Hero. The game has the vibe of a Saturday morning cartoon down to a T, which isn’t a bad thing. ![]() In fact, Shantae’s upgraded visuals remind me of Wario Land’s transition to the Wii. It’s a huge step up from The Pirate’s Curse that released last year, with sprites and assets crafted from the ground up in HD. Half-Genie Hero looks gorgeous in action. But Josh already covered that issue a few months ago, so let’s move on. Whether or not a company with 25 years’ worth of experience needed to rely on Kickstarter is up for debate. In any case, WayForward have set a release date of the 27 th September with a simultaneous release for PC, Wii U, PS4, Vita and Xbox One. 9’s release seem pretty timely in comparison. Or it’s not unheard of at least, but it does make Mighty No. By Kickstarter standards, the two-year delay of Shantae: Half-Genie Hero isn’t too bad.
0 Comments
Leave a Reply. |